Cannon 4 stars

★★★★☆ – ★★

Weapon stats and skills show at max level – Lv.50

5th Sacred Relic

5th Sacred Relic
ATK CRI
254 59

Rocket Launcher

  • Charge 1 time: Shoot 1 normal rocket
  • Charge 2 times: Shoot 2 strong rockets
  • Charge 3 times: Shoot 3 very strong rockets

When combo above 15, increase 20% physical damage

Passive Skill: Based on charging level, when missle explode, create 2/4/9 mini bombs, each dealing 30% physical damage

Original Cyclops

Cyclops Project
ATK CRI
248 43

Rocket Launcher: Slow charge type, increase physical damage when performing normal attack by 100%

  • Charge 1 time: Shoot 1 normal rocket
  • Charge 2 times: Shoot 2 strong rockets
  • Charge 3 times: Shoot 3 very strong rockets

When enemy on field less than 2, increase all-damage by 20%

Passive Skill: On hit, imbue a mark that will explode on-death, dealing 399% AOE physical damage mark last for 5 seconds

Original Hekatonkheires

Hekatonkheires Project
ATK CRI
298 6

Cluster Missile Pod: Shoot many missiles at multiple target, long charge type, performing critical at one single target damage will reduce its damage

  • Charge 1 time: Shoot 3 missiles
  • Charge 2 times: Shoot 7 missiles
  • Charge 3 times: Shoot 15 missiles

On hit, has 10% chance to inflict stun/paralyze/freeze status to enemies for 2 seconds, dealing 1328 fire/electric/ice elemental damage

Active Skill: Set a space-time trap area in front. Enemies caught within trap will be time-space decelerated, reduce def power by 50%, trap last for 6.19 seconds (EP Consumption: 18 – Cooldown: 24 seconds)

Remodelled Bunny 19c

Remodeled Bunny 19c
ATK CRI
287 19

Particle Beam Cannon: Fire and charge laser in a straight line. Firing for a longer period will cause the cannon to overheat. Closer enemies receives higher damage, highest damage at 3m radius

When perform normal attack, increase 60% all damage

Passive Skill: On kill, has 60% chance to increase all damage by 75% for 3 seconds

Convergent Kernel Cannon Delta

Core Amass Delta Cannon
ATK CRI
 282 26

Particle Beam Cannon: Fire and charge laser in a straight line. Firing for a longer period will cause the cannon to overheat. Closer enemies receives higher damage, highest damage at 3m radius

Increase outgoing all-attack  against enemies inflicted with paralyze status by 16%

Active Skill: Release a ball of energy slowly moving forward, damage enemy in-contact multiple times, each dealing 636 electric elemental damage, inflict paralyze status for 3.59 seconds (EP Consumption: 20 – Cooldown: 20 seconds)

Ymir Arm

Ymir's Arm
ATK CRI
294 11

Rocket Launcher: 

  • Charge 1 time: Shoot 1 normal missile
  • Charge 2 times: Shoot 2 strong missiles
  • Charge 3 times: Shoot 3 very strong missiles

For each 1m further away from the enemy, increase physical damage by 4%, stack up to 8 times

Active Skill: Inflict knock back to surrounding enemies and apply shockwave to a wide frontal area, dealing 12*40% physical damage, reduce enemy movement speed and attack speed by 70% for 3 seconds (SP Consumption: 18 – Cooldown: 14 seconds)

Fuxi Scroll

Yuxi Scroll
ATK CRI
272 38

Active Skill: This weapon can switch between 3 modes: fire, electric, ice. Each form has its own power (EP Consumption: 6 – Cooldown: 8s)

Fire Mode: Charge and shoot fire ball. On hit, has 30% chance to inflict burn, dealing 298 fire elemental damage per every 0.5 second, last for 3 seconds (works like Rocket Launcher)

Electric Mode: Charge and shoot homing electric ball. On hit, has 15% chance to deal extra 150% electric elemental damage and inflict vulnerable status, reduce 60% defense power for 3 seconds (works like Cluster Missile Pod)

Ice Mode: Shoot ice fog​ continuously. On hit, has 5% chance to reduce 50% movement speed and attack speed for 3  seconds *(works like Particle Beam Cannon)

Chi You Gigantic Cannon

Chi You Giant Canon
ATK CRI
294 11

Rocket Launcher: Slow charge type, increase physical damage when performing normal attack by 100%

  • Charge 1 time: Shoot 1 normal rocket
  • Charge 2 times: Shoot 2 strong rockets
  • Charge 3 times: Shoot 3 very strong rockets

For every enemy inflict with freeze status, increase charge speed by 20.0%, stackable up to 10 times

Active Skill: Release a strong rupture, seal caught enemies in black ice status, inflict freeze status on to them, dealing 956 ice elemental damage while wielder heal 99 HP per every 0.9 second, black ice last for 4 seconds (EP Consumption: 25 – Cooldown: 20s)

Hellfire Form 3

Hellfire Type 3
ATK CRI
285 22

Rocket Launcher: Fast charge type, reduce physical damage when performing normal attack by 30%

  • Charge 1 time: Shoot 1 normal rocket
  • Charge 2 times: Shoot 2 strong rockets
  • Charge 3 times: Shoot 3 very strong rockets

Increase all-damage against enemy inflicted freeze, time-space deceleration status by 20%

Active Skill: Shoot fire, dealing 12*60% fire elemental damage and 12*60% physical damage based on attack power (EP Consumption: 49 – Cooldown: 36s)

Sanada Fire Katana

Fire Katana Sanada
ATK CRI
275 34

Cluster Missile Pod: Shoot many missiles at multiple target, long charge type, performing critical at one single target damage will reduce its damage

  • Charge 1 time: Shoot 3 missiles
  • Charge 2 times: Shoot 7 missiles
  • Charge 3 times: Shoot 15 missiles

On hit missile, add 55 fire elemental damage, then explode dealing 490 AOE fire elemental damage

Active Skill: Increase charge speed by 100%, last for 11.98 seconds (EP Consumption: 20 – Cooldown: 120 seconds)

Týr Arm

Tyr's Arm
ATK CRI
282 26

Rocket Launcher: 

  • Charge 1 time: Shoot 1 normal rocket
  • Charge 2 times: Shoot 2 strong rockets
  • Charge 3 times: Shoot 3 very strong rockets

Increase 30% physical damage to broken shield enemies when perform normal attack or charge attack

Active Skill: Perform a 3-times-charge shoot at the enemies, damaged enemies will be put into bleed state, taking 313 physical damage per every 0.5 second, last for 7 seconds (SP Consumption: 19 – Cooldown: 9 seconds)

Quantum Demolisher Form II

Quantum Destroyer Type 2
ATK CRI
280 27

Particle Beam Cannon: Fire and charge laser in a straight line. Firing for a longer period will cause the cannon to overheat. Closer enemies receives higher damage, highest damage at 3m radius

Increase 35% physical damage to space-time decelerated status enemies

Active Skill: Jump backwards, set up a Decelerate Black Hole at previous location that suck enemies in and reduce their movement speed by 60% , deal 188 ice elemental damage per every 0.6 second

Lurker Cannon

Lurker Cannon
ATK CRI
234 28

Rocket Launcher:

  • Charge 1 time: Shoot 1 normal rocket
  • Charge 2 times: Shoot 2 strong rockets
  • Charge 3 times: Shoot 3 very strong rockets

Active Skill: Slam a mechanical arm on the ground, dealing multiple instance of damage, each equal to 120% attack power, inflict stun for 2.55 seconds. After performing skill, increase wielder movement speed for a period (SP Consumption: 18 – Cooldown: 12 seconds)

Devourer Cannon

Devourer Cannon
ATK CRI
239 22

Particle Beam Cannon: Fire and charge laser in a straight line. Firing for a longer period will cause the cannon to overheat. Closer enemies receives higher damage, highest damage at 3m radius

Active Skill: Slam a mechanical arm on the ground, dealing multiple instance of damage, knock back enemies, dealing 214 fire elemental damage, inflict burn status, dealing 134 fire elemtal damage and increase wielder movement speed for a period (EP Consumption: 18 – Cooldown: 12 seconds)

Star Destroyer 19c

ATK CRI
283 31

Cluster Missile Pod: Shoot many missiles at multiple target, long charge type, performing critical at one single target damage will reduce its damage

  • Charge 1 time: Shoot 2 missiles
  • Charge 2 times: Shoot 5 missiles
  • Charge 3 times: Shoot 11 missiles

On hit missile from the back, each missile add 399 fire elemental damage

Active Skill: Shoot 18 missiles straight forward. Each missile deal physical damage 74.9% based on attack power and inflict float status. Furthermore inflict burn status to enemy, deal 599 fire elemental damage per each 0.5 second, last for 4 seconds (EP Consumption: 25 – Cooldown: 12 seconds)

M134 Vulcan

ATK CRI
281 35

Description: Anti-Houkai gatling gun was built based on the model of M134 Minigun of the Legendary of Thousand Wings Academy. The extreme firepower hidden inside the gun was shown more properly. When the barrel starts rotating, its sound is said to be on par with the warcry of the Fire God Vulcan

Particle Beam Cannon:
Rapid-fire weapon
Continuously deal damage to targets in a straight line.
Overheat if keep firing without break
The nearer approach to enemy, the more damage dealt. Deal highest damage to all enemies within 3m radius

Active Skill
[EP consumption: 5] [Cooldown: 15 seconds]
Increases critical rate by 10%, critical damage by 25% for 10 seconds and consume 2% of Valkyrja own max HP per second to keep weapon away from overheat

Passive Skill: Deal 50% physical damage based on attack power to any enemy surrounding the target upon critical charge attack, cooldown 0.3 second

Star of Eden

ATK CRI
268 36

Description: God’s key made by the core of the ninth law maker of the old civilization, has the power to manipulate gravity. Originally unearthed in the remains of Yellowstone, it was acquired by scientists at the North American branch of the 20th century and became one of the major factor to the independence of the Negentropy. Originally had a spherical external stabilizer, but it was badly damaged in a battle in 1995…

Rocket Launcher:

  • Charge 1 time: Shoot 1 normal rocket
  • Charge 2 times: Shoot 2 strong rockets
  • Charge 3 times: Shoot 3 very strong rockets

The last rocket of 3rd stage charge has 20% chance to stun enemy for 3.5 seconds

Passive Skill 1:
When 3 rockets hit an enemy, deal additional 600 physical damage. After 0.5 second, deal additional 200 to enemy surrounding it

Passive Skill 2:
During online Raid, increase critical damage by 40% and critical rate by 5%